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Stacknxt OÜ
UI/UX Design

Designed around how people actually use it

Good UX isn't a coat of paint — it's the product of understanding what someone is trying to do, and removing everything in their way.

We start with the flows that matter most — sign-up, checkout, the core task your product exists to do — and map them before any visual design happens. Wireframes and clickable prototypes get tested with real users where it counts, so decisions are validated before they're expensive to change. Visual design comes after the structure holds up.

Tested

Key flows validated with real users before build

Clickable

Prototypes you can click through, not just look at

Reusable

A design system your team can extend after handover

What's Included

Everything this service covers

User research

Interviews, surveys, and analytics review to understand real behaviour, not assumptions.

Information architecture

Content and navigation structured around how people actually look for things.

Wireframing

Low-fidelity flows that settle structure and logic before visual design begins.

Interactive prototypes

Clickable Figma prototypes you and real users can test before build.

Usability testing

Structured sessions that surface friction points while they're still cheap to fix.

Design systems

Reusable components and patterns that keep the product consistent as it grows.

How It Works

A clear, honest process

Four stages, one point of contact, no surprises.

1

Discovery

A conversation about your goals, your audience, and what success looks like. No obligation.

2

Proposal

A clear scope, timeline, and cost. One page, plain language, fixed price.

3

Design & Build

Short cycles with regular check-ins. You see the site evolve as it’s built.

4

Launch & Support

Deploy, hand over, stay available. Iteration after launch is straightforward.

FAQ

Common questions

Do you do user research, or just wireframes?
Both — the depth depends on scope. Even a lightweight round of user interviews or a quick usability test on a prototype tends to catch problems that are far cheaper to fix before development starts.
What do we get at the end of a UX engagement?
Annotated wireframes or a clickable prototype, a summary of research findings, and — where scoped — a documented design system ready to hand to development.
Can this run alongside a build, not before it?
It can, though we'd flag the risk: designing and building at the same time means some work may need redoing once testing surfaces an issue. Running UX slightly ahead of development is the safer default.

Let's talk

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